User Profile
Add Friend
Add Note
Track User
Send V-Gift
cajun_roulette's Journal
Created on 2004-11-17 03:20:48 (#5173654), last updated 2005-01-04
15 comments received, 22 comments posted
Basic Account [Gift]
2 Journal Entries, 0 Tags, 0 Memories, 0 Virtual Gifts, 3 Userpics
| Name: | Remy LeBeau |
|---|---|
| Birthdate: | 02-24 |
| Location: | United States |
| Website: | westchester_x2 |
[Name] Remy LeBeau
[Proposed Codename] Gambit.
[Alias] Le Diable Blanc, Dirge, Robert Lord
[Age] 25- Birthday: February 25
[Face/Played By] Sean Patrick-Flannery
[Powers] -Interkinetic power allows him to produce bio-kinetic energy within his body and use it to convert any inorganic object's potential energy into kinetic energy on contact, making the object highly volatile and explosive on contact, internal energy also grants him heightened agility and creates static interference that shields his mind from detection
-hypnotic charm allows him to exert subtle influence over sentient minds, compelling them to believe what he says and agree with his suggestions
- full power template enables him to charge any organic or inorganic object within his line of sight, manipulate the potency of the bio-kinetic energy to cause various effects such as burning, molecular discomfort, or incineration, and utilize the advanced levels of bio-energy active when he uses his powers to augment his strength, agility, endurance, and reflexes, for short periods (But powers
[Personality] It's a stereotype that Cajun men are charming, suave ladies' men. Gambit certainly conforms to that stereotype. On a deeper level, Gambit has a fear of abandonment and therefore commitment and wants acceptance from those he likes and admires, certainly because of insecurities, possibly because of the loss of his parents especially since he never truly regained a mother, and perhaps because of the way he was raised. Unlike most of the other X-Men, he has been known to try to talk his way out of a fight or more likely to buy time to set up his plan and obtain an advantage. He can be very sneaky, observant and patient and does not mind looking weak, afraid, trapped, or hesitant to have his foe underestimate him or to wait for his chance. All that said, Gambit can also be emotional and reckless in battle if he perceives that is what is required or if someone or something he cares for is in danger. And he lives for the excitement and thrill of the game. He is strongly loyal to and protective of those who he considers his family. He will gamble everything for those he cares about and he cares about things very deeply. Sometimes, because of his past, he feels inadequate as a person of worth in comparison to those around him.
[History] Gambit’s origins are shrouded in mystery. Born with red pupils on black eyes, he was presumably abandoned at birth. The baby was stolen by the New Orleans chapter of the Thieves Guild - one of several guilds that traced their ancestry back to a mythical, old kingdom, predating known history. The Thief Guild of New Orleans referred to him as “le diable blanc” – the white devil - and were aware that he was prophesied to play an important part in their future and, strangely, in their past. The child was stolen for the Antiquary, a powerful guild member and historian. Jean-Luc LeBeau, patriarch of the New Orleans Thief Guild, hated the thought of a child having to grow up a slave of the Antiquary, so he made a deal with him (before he was eventually exiled from the Guild), freed the boy and placed him with Fagan’s mob instead – a group of child thieves led by an expatriate guild member named Fagan.
Remy grew up to be a pickpocket. When he was about eight years old, he saw a few men threatening a beautiful blond girl his age and hurried to help her. There was actually no need, as the girl – Bella Donna Boudreaux – was the daughter of the patriarch of the Assassin’s Guild and trained in the killing arts. Bella Donna and Remy would become best friends and eventually fall in love with each other.
Remy tried to rob Jean-Luc LeBeau one day when he was about ten (a meeting that had, no doubt, been orchestrated by Jean-Luc) and was caught. LeBeau adopted the young boy into his own family. As Bella Donna and Remy were in love with each other anyway, their fathers intended to have them marry to ensure lasting pace between the two guilds. The teenagers were reluctant, feeling they were too young, but agreed to marry when they turned eighteen.
Sometime during his teens, Remy’s mutant talent to charge inanimate objects with kinetic energy became active. At the age of fifteen, Remy tried to shepherd his cousin, Etienne, through the tilling, the Thieves' Guild rite of passage. In Spain, Granada, they were captured by the gorgeous but cruel Candra, who mysteriously claimed to have met Remy before. She was buying a shipment of children from the monstrous Pig; and he took Remy and Etienne to his PigPen training facility, intending to sell them to the Viper. Remy, still learning about his own powers, blew their way out of their cells and then blew up the Hydra airship. The Pig caught Etienne and beat on Remy, who picked up a spilled deck of cards and found his motif of throwing charged cards, taking the Pig’s eye out in the process. Both boys fell into the ocean. While Remy was rescued by a fishing trawler, Etienne drowned.
On the day of his wedding to Bella Donna, her brother, Julien – who opposed any kind of peace between the Guilds – challenged Remy to a duel. Remy won, apparently killing Julien and, although he had nothing to be guilty of, the Guilds demanded he be banished. Remy departed, not even asking his new wife if she wanted to join him. Gambit left New Orleans. However, a short time later, his control over his growing mutant power was slipping, making him a danger to everyone around him. Help came from an unexpected quarter: the evil scientist, Mr Sinister, performed surgery on Remy’s brain, excising some grey matter, and, in the process, limiting the young man’s power to a controllable level.
Little is known of Gambit’s actions and adventures over the next years, only that he became a superb thief and made many contacts (and quite a few enemies) during that time. He also undertook several missions for Sinister, since he was indebted to him. Eventually, though, Gambit no longer want to serve him and Sinister decided to declare their debt settled after one last mission. He handed Gambit a vial containing his excised grey matter as symbolic payment.
This last mission included collecting a group of superpowered mercenaries (among them a deadly enemy – Sabretooth – and a good friend – Grey Crow aka Scalphunter) and lead them into the tunnel of the subterranean mutant tribe called the Morlocks. Remy was under the mistaken belief that Sinister just wanted to gather knowledge on mutants or capture them. However, he was horrified to learn the truth, as the Marauders started slaughtering all Morlocks upon arriving. Unable to stop the killers, he managed to at least save one little girl named Sarah from them and took her to safety.
Gambit was horrified by the disaster he had wrought and sought to make amends in some way. A few years later, while attempting to separate an art owner in a mansion in Cairo, Illinois from his wealth, he ran into Storm. The X-Men’s leader had, at that point, been reduced to the age of a pre-teen by the mad villain, Nanny. Storm barely had any memories of her life as an X-Man and had returned to her thieving ways. Worse, she was being chased by the Shadow King and his Hounds. Gambit, who had his suspicions about the girl, intervened on Storm’s behalf, making her fight his own. Together, they escaped the Shadow King’s minions. Storm settled in with Gambit in New Orleans and they teamed up as thieves, playing Robin Hood, stealing from the rich and giving to the poor.
Eventually, they were found again by Nanny. The confrontation enabled Storm to regain her repressed memories and she left to find the scattered X-Men with an intrigued Gambit in tow. Upon reaching the Xavier estate in Westchester, Storm explained to Gambit why the mansion was in ruins; it had been blown up by one of the X-Men’s foes – Mr. Sinister. Remy sarcastically remarked, “like the name,” as if he never heard of the man before. The pair were met by Banshee and Forge, who had been searching for the missing X-Men, and soon the team was reunited during a crisis in Genosha.
Gambit fought alongside the X-Men, learning as much as he could about them without revealing any details of his own shady past, not even his real name. Only Wolverine had his doubts about the Cajun, which led to a Danger Room duel between them that Gambit easily won (which might have to do with him rigging the fight). When the original X-Men rejoined, Gambit became part of the team.
Note: In this game, Remy is at the point in his history shortly after Rogue strands him in Antarctica. He had made his back to the x-men, but left shortly after, feeling that he needed some time away to work things out in his mind. Since he's returned (sometime during the summer), though he's been the same charming cajun, to his comrades he's been a bit distant.
[Additional information] Gambit's powers are constantly operating on low levels thanks to brain surgery by Sinister. At enhanced capacity, Gambit generates a constant field of passive energy that he can expand outwards to charge any form of matter within his field of vision. He could control kinetic energy to a better degree in this state, generating far more explosive power than usual or simply incinerating his target. Using his increased powers generated an augmented level of bio-kinetic energy within his body as well, heightening his strength, agility, and reflexes to a certain extent.
-Professional thief. Also is a gambler and cardsharp and is very good at both.
[Mum Contact:] AIM: Garsayssteve or o0opadfootwhore0o MSN: padfootwh0re13@yahoo.com Yahoo: mylilblumonkey1329@yahoo.com
[Proposed Codename] Gambit.
[Alias] Le Diable Blanc, Dirge, Robert Lord
[Age] 25- Birthday: February 25
[Face/Played By] Sean Patrick-Flannery
[Powers] -Interkinetic power allows him to produce bio-kinetic energy within his body and use it to convert any inorganic object's potential energy into kinetic energy on contact, making the object highly volatile and explosive on contact, internal energy also grants him heightened agility and creates static interference that shields his mind from detection
-hypnotic charm allows him to exert subtle influence over sentient minds, compelling them to believe what he says and agree with his suggestions
- full power template enables him to charge any organic or inorganic object within his line of sight, manipulate the potency of the bio-kinetic energy to cause various effects such as burning, molecular discomfort, or incineration, and utilize the advanced levels of bio-energy active when he uses his powers to augment his strength, agility, endurance, and reflexes, for short periods (But powers
[Personality] It's a stereotype that Cajun men are charming, suave ladies' men. Gambit certainly conforms to that stereotype. On a deeper level, Gambit has a fear of abandonment and therefore commitment and wants acceptance from those he likes and admires, certainly because of insecurities, possibly because of the loss of his parents especially since he never truly regained a mother, and perhaps because of the way he was raised. Unlike most of the other X-Men, he has been known to try to talk his way out of a fight or more likely to buy time to set up his plan and obtain an advantage. He can be very sneaky, observant and patient and does not mind looking weak, afraid, trapped, or hesitant to have his foe underestimate him or to wait for his chance. All that said, Gambit can also be emotional and reckless in battle if he perceives that is what is required or if someone or something he cares for is in danger. And he lives for the excitement and thrill of the game. He is strongly loyal to and protective of those who he considers his family. He will gamble everything for those he cares about and he cares about things very deeply. Sometimes, because of his past, he feels inadequate as a person of worth in comparison to those around him.
[History] Gambit’s origins are shrouded in mystery. Born with red pupils on black eyes, he was presumably abandoned at birth. The baby was stolen by the New Orleans chapter of the Thieves Guild - one of several guilds that traced their ancestry back to a mythical, old kingdom, predating known history. The Thief Guild of New Orleans referred to him as “le diable blanc” – the white devil - and were aware that he was prophesied to play an important part in their future and, strangely, in their past. The child was stolen for the Antiquary, a powerful guild member and historian. Jean-Luc LeBeau, patriarch of the New Orleans Thief Guild, hated the thought of a child having to grow up a slave of the Antiquary, so he made a deal with him (before he was eventually exiled from the Guild), freed the boy and placed him with Fagan’s mob instead – a group of child thieves led by an expatriate guild member named Fagan.
Remy grew up to be a pickpocket. When he was about eight years old, he saw a few men threatening a beautiful blond girl his age and hurried to help her. There was actually no need, as the girl – Bella Donna Boudreaux – was the daughter of the patriarch of the Assassin’s Guild and trained in the killing arts. Bella Donna and Remy would become best friends and eventually fall in love with each other.
Remy tried to rob Jean-Luc LeBeau one day when he was about ten (a meeting that had, no doubt, been orchestrated by Jean-Luc) and was caught. LeBeau adopted the young boy into his own family. As Bella Donna and Remy were in love with each other anyway, their fathers intended to have them marry to ensure lasting pace between the two guilds. The teenagers were reluctant, feeling they were too young, but agreed to marry when they turned eighteen.
Sometime during his teens, Remy’s mutant talent to charge inanimate objects with kinetic energy became active. At the age of fifteen, Remy tried to shepherd his cousin, Etienne, through the tilling, the Thieves' Guild rite of passage. In Spain, Granada, they were captured by the gorgeous but cruel Candra, who mysteriously claimed to have met Remy before. She was buying a shipment of children from the monstrous Pig; and he took Remy and Etienne to his PigPen training facility, intending to sell them to the Viper. Remy, still learning about his own powers, blew their way out of their cells and then blew up the Hydra airship. The Pig caught Etienne and beat on Remy, who picked up a spilled deck of cards and found his motif of throwing charged cards, taking the Pig’s eye out in the process. Both boys fell into the ocean. While Remy was rescued by a fishing trawler, Etienne drowned.
On the day of his wedding to Bella Donna, her brother, Julien – who opposed any kind of peace between the Guilds – challenged Remy to a duel. Remy won, apparently killing Julien and, although he had nothing to be guilty of, the Guilds demanded he be banished. Remy departed, not even asking his new wife if she wanted to join him. Gambit left New Orleans. However, a short time later, his control over his growing mutant power was slipping, making him a danger to everyone around him. Help came from an unexpected quarter: the evil scientist, Mr Sinister, performed surgery on Remy’s brain, excising some grey matter, and, in the process, limiting the young man’s power to a controllable level.
Little is known of Gambit’s actions and adventures over the next years, only that he became a superb thief and made many contacts (and quite a few enemies) during that time. He also undertook several missions for Sinister, since he was indebted to him. Eventually, though, Gambit no longer want to serve him and Sinister decided to declare their debt settled after one last mission. He handed Gambit a vial containing his excised grey matter as symbolic payment.
This last mission included collecting a group of superpowered mercenaries (among them a deadly enemy – Sabretooth – and a good friend – Grey Crow aka Scalphunter) and lead them into the tunnel of the subterranean mutant tribe called the Morlocks. Remy was under the mistaken belief that Sinister just wanted to gather knowledge on mutants or capture them. However, he was horrified to learn the truth, as the Marauders started slaughtering all Morlocks upon arriving. Unable to stop the killers, he managed to at least save one little girl named Sarah from them and took her to safety.
Gambit was horrified by the disaster he had wrought and sought to make amends in some way. A few years later, while attempting to separate an art owner in a mansion in Cairo, Illinois from his wealth, he ran into Storm. The X-Men’s leader had, at that point, been reduced to the age of a pre-teen by the mad villain, Nanny. Storm barely had any memories of her life as an X-Man and had returned to her thieving ways. Worse, she was being chased by the Shadow King and his Hounds. Gambit, who had his suspicions about the girl, intervened on Storm’s behalf, making her fight his own. Together, they escaped the Shadow King’s minions. Storm settled in with Gambit in New Orleans and they teamed up as thieves, playing Robin Hood, stealing from the rich and giving to the poor.
Eventually, they were found again by Nanny. The confrontation enabled Storm to regain her repressed memories and she left to find the scattered X-Men with an intrigued Gambit in tow. Upon reaching the Xavier estate in Westchester, Storm explained to Gambit why the mansion was in ruins; it had been blown up by one of the X-Men’s foes – Mr. Sinister. Remy sarcastically remarked, “like the name,” as if he never heard of the man before. The pair were met by Banshee and Forge, who had been searching for the missing X-Men, and soon the team was reunited during a crisis in Genosha.
Gambit fought alongside the X-Men, learning as much as he could about them without revealing any details of his own shady past, not even his real name. Only Wolverine had his doubts about the Cajun, which led to a Danger Room duel between them that Gambit easily won (which might have to do with him rigging the fight). When the original X-Men rejoined, Gambit became part of the team.
Note: In this game, Remy is at the point in his history shortly after Rogue strands him in Antarctica. He had made his back to the x-men, but left shortly after, feeling that he needed some time away to work things out in his mind. Since he's returned (sometime during the summer), though he's been the same charming cajun, to his comrades he's been a bit distant.
[Additional information] Gambit's powers are constantly operating on low levels thanks to brain surgery by Sinister. At enhanced capacity, Gambit generates a constant field of passive energy that he can expand outwards to charge any form of matter within his field of vision. He could control kinetic energy to a better degree in this state, generating far more explosive power than usual or simply incinerating his target. Using his increased powers generated an augmented level of bio-kinetic energy within his body as well, heightening his strength, agility, and reflexes to a certain extent.
-Professional thief. Also is a gambler and cardsharp and is very good at both.
[Mum Contact:] AIM: Garsayssteve or o0opadfootwhore0o MSN: padfootwh0re13@yahoo.com Yahoo: mylilblumonkey1329@yahoo.com
Friends [View Entries]_saving_grace_, artistic_flare, cat_like, darklight_blue, german_elf, kysyn_wx, nixie_sam, nosounds, not_so_scary, polar_pyre, psylocke_wx, sparklejubilee, stitch_wx, unhommedeplume, upstreamslide, volven, wx_drake, wx_techno, wx_wolverine
Communities [View Entries]
Feeds [View Entries]